Wednesday, April 22, 2015

That ghoul took my money sir.

Hola pequeños amigos del terror sensorial, some big news about Catequesis… We are still working on the game...

Chico: What? Is that the big news? I want to play it now! I've been waiting this damn game for 2 years! Shame on you people!

Well, we are working on cutscenes, foes behaviour, polishing thousands of things… and also we are working on another project at the same time…

Chico: You are kidding right? Another project? That makes no sense to me pal, I quit.

Chill papito. All this work will be for good, but you'll have to wait and wait and then wait a little more, but, it'll be for good… Trust me, i’m a filthy spaniard who only knows lying to everybody. Also if you want to blame someone, you can still blame our coder Max, who is french!

So here are some gameplay images and a cutscene.

That’s something for now, and remember if you want us to finish the game faster, give us money.

Wednesday, September 10, 2014

Walk around with me creature.

Hello papitos! Here some news about Survival Horror Story: Catequesis.

We've been working for two years on Catequesis… and yeah we will continue creating this amazing world brick by brick. For now, we want to show you a pre-alpha walk around where you can taste the lighting and some features like pushing or place candles.

At this time we are working hard in the battle system, an action based combat with melee and range weapons. Also we are drawing the cutscenes that will bring a special touch to Catequesis.

If you want to be updated please follow us on our new twitter: @baroquedecay

Monday, August 11, 2014

Two years of love

Yeah, two years since that horrible creature woke up from the old cursed book, telling us about make a survival horror game. We were like “whatto?”, because it was speaking in a death language... but finally with some sangrias we understood each other perfectly. He come back to his home in the deep cosmos and us? we started to make the game.

Chico: I don’t remember it.

After this two years, the game is bigger, complex and more ambitious. It is advancing every day since two years, and we are closest to the end than from the beginning. So thank you to supporting us and be patient because this shit worth it.

Friday, June 6, 2014

The guru of Tsuguru

Hola pataliebres, Chico is on vacation... yeah, he is spending his vacation enclosed in a cave, editing the game. And Max is french so he is too important to talk to us directly, he invented a new sign language called Maxiñothegorgeous. So basically I'm here alone taking some pinchos of tortilla. But it is an special day, where Japan and Europe touch their fingers so briefly that the sparks kill all the mosquitos around. Today I am delighted to introduce you to Tsuguru, aka GURU, a Japanese CG artist, with an awesome view. Please take a look at his work and say "Oh my god ! This guy is blowing my mind... in the good way".


Born inside Silent Hill, in his childhood he ate potatos from the backyard filed of Zdzisław Beksiński. When he was older he talked to David Lynch: "Hey man, keep working and you will be good someday", but in Japanese. Also there is a rumor that Giger before dying laid an egg, inside it born a horrible creature and the unique word it said was "GURU, GURU, GURUUUU". ¡Madre mía qué miedo!

Ok, stop joking around people, Guru is an awesome artist and we are really happy because he is collaborating with us bringing a tiny part of his amazing world to Catequesis.

Follow Guru and see his art here:

Thursday, March 20, 2014

You should check the closet everynight...

Hola amigos invisibles! We are…

Chico: Shut up already! Where is the game!? I want it NOW.

Easy fella, we have to finish our piñas coladas first, to celebrate Spring time.

Chico: I’m not in piña colada mood, I’m serious, I want my money back!

The good thing is you never gave us any money pal, so chill and be happy. Catequesis is changing. We are taking much time to change some of the game core behaviors. All for good. Trust me, I’m a vile, despicable, mean, miserable spaniard, I am trustworthy.

Ah, ok then. So...what’s the plan?

We are changing some big code shits, and at the same time we are building the game. We want to show a new video soon… very soon, i guess… with a real gameplay. Alongside with this video we would like to release a greenlight campaign to ensure our Steam presence in the future.

Meanwhile look this characters baby!

Chico: Ay mamita, so cute. (T-T)

Tuesday, November 12, 2013

Catequesis or how to delay with style.

Hello, we have a new video and updates for Catequesis, please take a look and tell us what you think of it.

During this year of development, Catequesis has grown along from a tiny “say hello to my gun, monster” to a “We’re opening the gates of hell, guys”. We now have a strong and deep story, well built characters, new mechanics, monsters, weapons and scenario.

Chico: Oh, looks great, guys, but… where is the game? Your release date is now.

Well, the game is being delayed to 2014 during the “when-it’s-done” season,  and that’s not the only bad news… the Android port of the game will be delayed surely more than 2014.

Chico: What?! This game was the little gem I wanted to play on my smartphone. I need an explanation for this sh*t.

Simple explanation : money. Our target is now a 10$ Indie desktop game. If we put the game at 10$ in Google Play, it will not be worth the time spent in the port because of low sales (and piracy ) we will probably get for it. The game was planned for smartphones, and it still is. We will do it when we can lower the price to 1$. Don’t blame me, yell to my producer Mr. Indie Game Market.

Chico: Ok, I can understand. Let’s talk about the teaser video then. The piece of music is amazing, will be part of the OST of Catequesis?

The track  is “Danza Oriental” by spaniard composer Enrique Granados. But it won’t be part of the game, the soundtrack is being made​​ by Prison Food Sucks, a French composer with experience on electronic and chiptune music.

Chico: Nice, and the action of the game? In this video, Catequesis looks like a mistery-romantic-story-guided game.

Yeah, this is quite not the Action Trailer of the game, that’s for sure. But there are still fights in Catequesis, we will have several weapons, enemies and action situations. But not only that, the player will be able to avoid the enemies with stealth or just running like a chicken.

Chico: Sounds good, so we will have to wait for it. Anything we do for you to help?

That’s a good question, we are looking for a Japanese pal, we want someone who love video games to be part of the project helping us to make a link with Japan. Also we want illustrators to make Catequesis fanart.

Nothing more, now, time to drink some sangria and go fiestas! I mean drink coffee and make video games.  (u_u’)

What the hell, give me a big chorizo of images!

Friday, September 20, 2013

Your pixels are better than me.

Hi muchachos, we have some good news here, it will blow your mind, totally insane… bah, I’m kidding, we are still working on a lot of things at the same time, I don’t go to Corridas de Toros, Chico does not cook paella, and Max doesn’t eat croissants any more. We are all focused on the game.

Catequesis will be huge, a deep story, multiple possibilities, bosses, items…

Chico: Maybe too huge, don’t you think?

Well, yes, at the beginning, we wanted to do something really simple and short. Now we are making a cosmic odyssey. The length is not the big problem, rather the story and the puzzles: we don’t want to fill the time with repetitions, we are trying to surprise the player in each room, and that’s the big work.

Chico: mmm… sounds like we will not release the game this fall.

The game will be release this fall… the good question is “The fall of which hemisphere?”.

Here we have the amazing fanart made by Kit
If you like it, you can visit his deviantart page here: